GGJ 2010

Last weekend was the Global Game Jam weekend all around the world (January 29-31). It s briefly a game making festival that hundreds of gamers from over 30 different countries participates in to make games out of nothing in 48 hours . The idea is simple, you are given a task in the beginning of this 48 ours and you sit and make a game out of it. I participated to this event with couple of friends from the university in Gothenburg. It was a very good experience for us to see what can we do in such a limited time within the given constraints.  Actually it took much less than 48 ours. we went to sleep and even partying during the contest:) , so I say the game was designed and implemented nearly in 15 hours or so.

The theme was “deception” and the game had ( or better ) include “monkey – donkey and key ” in it. We went for a deceptive  platform flash game for the contest. Deception was implemented in the game play and also in the story.  The levels mostly trick the player to do unnecessary or wrong things during the game. Player has to try and fail to reach to the end by dying as less as he can :) Dying consecutively is a very natural outcome in our game so we also put a death count on the left up side of the screen. I’m not going to reveal the ultimate deception that hides in the story itself.  You need to finish the game !

Here is the white board that we were trying to design the levels of the game.

I like this kind of “from this to this” pictures. So to see the end result check out the game. Show how  good platform gamer you are :)  If you are able to finish let me now.

Movement with arrows.

Space bar for jump.
Ctrl for shooting.

Click to play the game.

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